Skill Build1 - Dead Eye
2 - Flare
3 - Flare
4 - Dead Eye
5 - Flare
6 - Money Shot
7 -Flare
8 - Dead Eye
9 - Hollowpoint Shells
10 - Hollowpoint Shells
11 - Money Shot
12 - Hollowpoint Shells
13 - Hollowpoint Shells
14 - Dead Eye
15 - Stats
16 - Money Shot
17 - Stats+
Justification / Modifications:
Flare is arguably the best nuke in the game and allows anything from farming, harassing, scouting, killstealing to tower sniping.
Against certain lanes (like Polly/elec/etc) it is recommended to get Hollowpoint Shells at level 4.
Dead Eye 3 is all you need early on. It allows for amazing harassing, tower sniping while not putting you out of XP range. (Dead Eye 4 will put you out of xp range if you don't move closer!)
When playing solo mid you can opt to max out Dead Eye at level 7 along with Shells and place a ward on their ramp for uber harass.
Lane Starting Items:
Runes of the Blight, Healing Potion, 2x Minor Totem, 2x Duck Boots
Core:
Bottle >> Marchers >> Power Supply >> Striders OR Steam Boots >> Soulscream Ring
Striders look pretty good on him. Time will tell if they are indeed better than the 200 hp + attack speed boost.
After Core:Frostburn > Split up > Geometer's Bane >> Frostwulf Skull >> Shrunken Head
Geobane and Frostwulf Skull are both excellent items on him that provide carry potential and survivability. One way to go is building a frostburn and then splitting it up once you got the items to make either Geo or Skull.
Alternative Items:
- Assassin's Shroud. I expect to see this a lot in pubs. It kind of solves his survivability problem and allows him to sneak up/chase more effectively but overall I would prefer Geobane. If you get this, opt for striders (imba speed in Shroud).
Information:
Roles: Carry, (Ganker)
Properties: Pusher
Prefered Lane: Any
Difficulty: 2 - Easy
Farming capabilities: 4 - Good
Item dependancy: 4 - Heavy
Power:
- Early Game / Lane Control: 5 - Very Strong
- Mid Game / Ganks: 4 - Strong
- Late Game / Team Fights: 4 - Strong
30-Seconds-Guide:
- He is one of the most potent harasser in the game, even if you don't go for Shells/Dead Eye build.
- At level 8 you can kill towers without getting hit. Some call it backdoor; I call it free money!
- Unlike Scout's Marksman Shot Money Shot keeps the target revealed and can't miss unless the opponent dodges it (blink, turtle, etc.).
- Keep your range. Once you got frostburn/skull it will be very hard to close in on you due to permastuns, slow and your insane range.
Counters:
- With 1.7 Str gain per level is is very squishy all game long (much like magebane). If he doesn't go for survivabilty (Shieldbreaker for example) punish it by focussing him!
- Most of his damage will be physical but he has enough magic damage for neither armor nor magic armor to be a counter.
- Try to sneak up close range where he is pretty helpless.
- Once he has slow be aware as he can start sniping you from a very far distance and chances are you wont be able to escape.
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